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Best Rust Servers/Devblog 260 Local: players, wipe times and rank
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Devblog 260 Local

176.52.78.213:28015Down, checked 11d agoMonitored since 26 Sep 2026

Join
Players now 0/50 0% full
7-day average 0 peak –
Rank #16,730 ▼ 899 this week
Server fps – no direct query answered
Seen, last 48 hours 0% 0 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11d ago
    Failing
  • Capacity0% of 50 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 11d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48

No hourly history yet.

Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map
moddedoxide

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Players

No hourly history yet.

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
176.52.78.213:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
26 Sep 2026, 13:42 UTC
Hostname
–
First seen
26 Sep 2026

Server tags

What each tag it publishes means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp50Max players Slots: 50.
ts8Group limit This is the game default: a maximum of 8 per team.
v2633Protocol Your game must be on protocol 2633 to join.
cs165217Build Build: 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code Region code: not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What is the rank of Devblog 260 Local?

The seven-day player hours rank for Devblog 260 Local is #16,730, in the top 71% of ranked servers.

What is the population of Devblog 260 Local?

Currently offline, Devblog 260 Local was last seen 11 days 19 hours ago.

Rules and settings

Which map is active on Devblog 260 Local?

The game generates the procedural map for Devblog 260 Local.

What settings and rules apply on Devblog 260 Local?

The name of Devblog 260 Local carries no gather rate. Group size follows the game default of 8 players. survival is the mode, the usual game: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. VAC by Valve is on.

Wipe schedule

What wipe pattern does Devblog 260 Local follow?

Devblog 260 Local's wipes are too few on record to make its rhythm clear. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. It has been 11 days 19 hours since the current world was made.

Tags and filters

What is the meaning of the tags on Devblog 260 Local?

These tags are published by Devblog 260 Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold Devblog 260 Local?

The Best Rust Servers lists that Devblog 260 Local fits are: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the Rust version on Devblog 260 Local?

Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of the server Devblog 260 Local?

There is no published region for Devblog 260 Local. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 176.52.78.213:28015.

How reliable is Devblog 260 Local and is it online?

Devblog 260 Local is offline at the moment; the last sighting was 11 days 19 hours ago. Uptime for the last full 7 days was 0%, meaning 0 of 168 hours. Best Rust Servers recorded its first appearance on 26 September 2026.

Join the server

How do you connect to Devblog 260 Local?

Enter client.connect 176.52.78.213:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.