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HyperNode | Rust Development Server

172.96.160.200:7700Down, checked 13h agoMonitored since 13 Sep 2026

Website Join
Players now 0/40 0% full
7-day average 0 peak –
Rank #16,639 ▼ 528 this week
Server fps 233 last direct query
Seen, last 48 hours 73% 35 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 13h ago
    Failing
  • Capacity0% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 233 fps
    Passing
  • Fresh mapwiped 2d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 3500
moddedoxide

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Players

AveragePeak
0123404:0011:0018:0000:0007:0014:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040004:0011:0018:0000:0007:0014:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

2 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
15.3 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 5 Oct
    Mon 14:55 UTC peak 0 · running
  2. 20 Sep
    Sun 07:10 UTC peak 0 · lasted 15.3 days
Map of HyperNode | Rust Development Server
Map
Procedural Map
Size
3500
Seed
123456789
Open on RustMaps
Address
172.96.160.200:7700
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 14:55 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp40Max players 40 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol Your game must be on protocol 2634 to join.
cs166652Build This server runs game build 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code Region code: not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Population

Where does HyperNode | Rust Development Server sit in the rankings?

The seven-day player hours rank for HyperNode | Rust Development Server is #16,639, in the top 70% of ranked servers.

What is the population of HyperNode | Rust Development Server?

Currently offline, HyperNode | Rust Development Server was last seen 13 hours ago. The average player count over the last seven days is 0.

Map and rules

What map is used on HyperNode | Rust Development Server?

A procedural map of size 3,500 with seed 123456789 runs on HyperNode | Rust Development Server, produced by the game. Because size and seed determine the map, a RustMaps view is available from this page.

What settings and rules apply on HyperNode | Rust Development Server?

No gather rate appears in the name of HyperNode | Rust Development Server. Groups can contain up to 8 players, the default for the game. survival is the mode, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe information

What can you expect from wipe day on HyperNode | Rust Development Server?

Across recent wipes, the busiest point averaged 0 players. Peak numbers on the latest wipe arrived 1 hours after it began.

On what schedule does HyperNode | Rust Development Server wipe?

Too few wipes from HyperNode | Rust Development Server are recorded to reveal a rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. 2 days 12 hours is the age of the current world.

Tags and filters

How should you read the tags on HyperNode | Rust Development Server?

These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): Your game must be on protocol 2634 to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

Where does HyperNode | Rust Development Server appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that HyperNode | Rust Development Server fits are: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

What Rust version does HyperNode | Rust Development Server run?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates your game to the same protocol required for joining.

Where can HyperNode | Rust Development Server be found?

No region is published by HyperNode | Rust Development Server. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 172.96.160.200:7700 is its address.

What is the performance like on HyperNode | Rust Development Server?

In the last 48 hours, the server averaged 234 fps, with a minimum of 225. The world contained up to 66,406 entities, such as buildings, deployables and other items. The highest memory usage was 2,272 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

How reliable is HyperNode | Rust Development Server and is it online?

The server HyperNode | Rust Development Server is currently offline, with its last appearance 13 hours ago. It reports an uptime that puts the last restart at around 46 hours ago. 86% uptime for the last 7 full days: 145 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.

Connection

What are the steps to join HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7700 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects. https://hypernode.gg/ is its website.