Stillwater Testing
168.100.162.13:29015Up, checked 10m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 10m agoPassing
- Capacity2% of 40 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 2d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map · 5000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 200 on average109 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 178 on average85 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 174 on average224 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 137 on average98 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 135 on average104 / 550
- 6ShockRust | Blue | NoLimitno group limit · 129 on average145 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
-
5 Oct
Mon 18:31 UTC peak 3 · running
-
1 Oct
Thu 15:42 UTC peak 1 · lasted 4.1 days
-
1 Oct
Thu 06:00 UTC peak 2 · lasted 0.4 days
-
28 Sep
Mon 17:57 UTC peak 2 · lasted 2.5 days
- Address
- 168.100.162.13:29015
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 18:31 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp40Max players The slot count is 40.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol The game protocol is 2634; your game must match to join.cs166652Build Build: 166652.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^vVanilla Rates, kits and rules are as Facepunch ships them: no changes.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Player data
What is the rank of Stillwater Testing?
The seven-day player hours rank for Stillwater Testing is #4,754, in the top 20% of ranked servers.
How many players are on Stillwater Testing?
With 40 slots, Stillwater Testing holds 1 players at present. The average over seven days is 0 players, peaking at 3. Over the past 48 hours, the peak hour was 18:00 UTC, averaging 2 players.
Rules and settings
What map is used on Stillwater Testing?
A procedural map of size 5,000 with seed 1383972055 runs on Stillwater Testing, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. Its map is called Custom Map.
What settings and rules apply on Stillwater Testing?
A gather rate is absent from the name Stillwater Testing. Group size follows the game default of 8 players. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. By its own description, it is vanilla: rates, kits and rules are as Facepunch ships them: no changes. The server has VAC, Valve's anti-cheat, active.
Wipe schedule
What can you expect from wipe day on Stillwater Testing?
Across recent wipes, the busiest point averaged 2 players. 43 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, numbers dropped below half by day 1.
What wipe pattern does Stillwater Testing follow?
Stillwater Testing wipes without a fixed pattern, so no next wipe is predictable. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 2 days 21 hours since the current world was made.
Server tags
What is the meaning of the tags on Stillwater Testing?
The tags below come from Stillwater Testing and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them: no changes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
Where does Stillwater Testing appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include Stillwater Testing: Best modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server information
What Rust version does Stillwater Testing run?
The Rust version on Stillwater Testing is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.
What is the location of the server Stillwater Testing?
No region is published by Stillwater Testing. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 168.100.162.13:29015 is its address.
How smooth is Stillwater Testing?
The 48-hour average was 60 fps, with 54 as the lowest point. The entity count reached 147,997, including buildings, deployables and all other world objects. Memory peaked at 4,952 MB. Low fps and a growing entity count are the sources of lag for players.
How reliable is Stillwater Testing and is it online?
Right now, Stillwater Testing is up. It reports an uptime that puts the last restart at around 2 days 19 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
Join the server
What are the steps to join Stillwater Testing?
Enter client.connect 168.100.162.13:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
