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Best Rust Servers/Stillwater Testing: players, wipe times and rank
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Stillwater Testing

168.100.162.13:29015Up, checked 10m agoMonitored since 13 Sep 2026

Join
Players now 1/40 2% full
7-day average 0 peak 3
Rank #4,754 ▲ 2212 this week
Server fps 60 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity2% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 60 fps
    Passing
  • Fresh mapwiped 2d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 5000
vanillamoddedoxide

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Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
History
  1. 5 Oct
    Mon 18:31 UTC peak 3 · running
  2. 1 Oct
    Thu 15:42 UTC peak 1 · lasted 4.1 days
  3. 1 Oct
    Thu 06:00 UTC peak 2 · lasted 0.4 days
  4. 28 Sep
    Mon 17:57 UTC peak 2 · lasted 2.5 days
Map of Stillwater Testing
Map
Custom Map
Size
5000
Seed
1383972055
Address
168.100.162.13:29015
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 18:31 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp40Max players The slot count is 40.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build Build: 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Difficulty
^vVanilla Rates, kits and rules are as Facepunch ships them: no changes.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Player data

What is the rank of Stillwater Testing?

The seven-day player hours rank for Stillwater Testing is #4,754, in the top 20% of ranked servers.

How many players are on Stillwater Testing?

With 40 slots, Stillwater Testing holds 1 players at present. The average over seven days is 0 players, peaking at 3. Over the past 48 hours, the peak hour was 18:00 UTC, averaging 2 players.

Rules and settings

What map is used on Stillwater Testing?

A procedural map of size 5,000 with seed 1383972055 runs on Stillwater Testing, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. Its map is called Custom Map.

What settings and rules apply on Stillwater Testing?

A gather rate is absent from the name Stillwater Testing. Group size follows the game default of 8 players. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. By its own description, it is vanilla: rates, kits and rules are as Facepunch ships them: no changes. The server has VAC, Valve's anti-cheat, active.

Wipe schedule

What can you expect from wipe day on Stillwater Testing?

Across recent wipes, the busiest point averaged 2 players. 43 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, numbers dropped below half by day 1.

What wipe pattern does Stillwater Testing follow?

Stillwater Testing wipes without a fixed pattern, so no next wipe is predictable. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 2 days 21 hours since the current world was made.

Server tags

What is the meaning of the tags on Stillwater Testing?

The tags below come from Stillwater Testing and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them: no changes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

Where does Stillwater Testing appear in Best Rust Servers lists and filters?

These Best Rust Servers lists include Stillwater Testing: Best modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server information

What Rust version does Stillwater Testing run?

The Rust version on Stillwater Testing is network protocol 2634 and build 166652, running on Linux. Steam updates your game to the same protocol required for joining.

What is the location of the server Stillwater Testing?

No region is published by Stillwater Testing. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 168.100.162.13:29015 is its address.

How smooth is Stillwater Testing?

The 48-hour average was 60 fps, with 54 as the lowest point. The entity count reached 147,997, including buildings, deployables and all other world objects. Memory peaked at 4,952 MB. Low fps and a growing entity count are the sources of lag for players.

How reliable is Stillwater Testing and is it online?

Right now, Stillwater Testing is up. It reports an uptime that puts the last restart at around 2 days 19 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

Join the server

What are the steps to join Stillwater Testing?

Enter client.connect 168.100.162.13:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.