PVE - The Last of Us
167.160.93.2:28015Up, checked 9m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 9m agoPassing
- Capacity2% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 30 fpsPassing
- Fresh mapwiped 3d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 58 on average93 / 175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 35 on average37 / 100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 27 on average37 / 50
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 27 on average37 / 90
- 5Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 17 on average4 / 150
- 6[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 17 on average83 / 100
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 5
The first 48 hours of its last wipes
-
5 Oct
Mon 17:35 UTC peak 1 · running
-
2 Oct
Fri 13:50 UTC peak 2 · lasted 3.2 days
-
26 Sep
Sat 13:21 UTC peak 3 · lasted 6 days
- Address
- 167.160.93.2:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 17:35 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z.
gmvanillaGame mode The game mode is vanilla survival.mp50Max players Slots: 50.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol The game protocol is 2634; your game must match to join.cs166586Build The game build is 166586.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player data
Where does PVE - The Last of Us sit in the rankings?
For player hours over seven days, PVE - The Last of Us holds rank #7,466, in the top 32% of all ranked servers.
How many players are on PVE - The Last of Us?
With 50 slots, PVE - The Last of Us holds 1 players at present. In the past week, the average is 0 players and the peak is 2. Over the past 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Rules and settings
What is the map on PVE - The Last of Us?
PVE - The Last of Us uses a procedural map of size 3,500 with seed 1060201724, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.
What settings and rules apply on PVE - The Last of Us?
No gather rate appears in the name of PVE - The Last of Us. The game's default applies: no more than 8 players per group. survival is the mode, gather, build, raid: the standard mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe information
What can you expect from wipe day on PVE - The Last of Us?
Across recent wipes, the busiest point averaged 2 players. Peak numbers on the latest wipe arrived 0 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 5 in the remaining wipes.
On what schedule does PVE - The Last of Us wipe?
The wipe times of PVE - The Last of Us are irregular, leaving no next wipe to predict. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 3 days 9 hours is the age of the current world.
Server tags
How should you read the tags on PVE - The Last of Us?
gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags PVE - The Last of Us publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
What lists and filters on Best Rust Servers hold PVE - The Last of Us?
The Best Rust Servers lists that PVE - The Last of Us fits are: Best modded Rust servers and North America Rust servers. You will find it on the server list under: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
What is the Rust version on PVE - The Last of Us?
Rust network protocol 2634 and build 166586 on Windows is what PVE - The Last of Us runs. Steam updates your game to the same protocol required for joining.
What is the location of PVE - The Last of Us?
The name of PVE - The Last of Us points to North America, yet no region tag is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 167.160.93.2:28015.
How well does PVE - The Last of Us perform?
The 48-hour average was 30 fps, with 30 as the lowest point. The entity count reached 73,936, including buildings, deployables and all other world objects. Memory peaked at 5,046 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is PVE - The Last of Us and is it online?
PVE - The Last of Us is online at the moment. It reports an uptime that puts the last restart at around 3 days 7 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.
Connection
What is the process to join PVE - The Last of Us?
Enter client.connect 167.160.93.2:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
