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Best Rust Servers/loading server: players, wipe times and rank
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loading server

157.85.91.31:23953Up, checked 10m agoMonitored since 27 Sep 2026

Join
Players now 0/40 0% full
7-day average 0 peak 3
Rank #5,507 ▲ 1179 this week
Server fps 237 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity0% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 237 fps
    Passing
  • Fresh mapwiped 7d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 2000
moddedoxide

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  3. 3
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  5. 5
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Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Sep29 Sep2 Oct4 Oct7 Oct9 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 27 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

3 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
History
  1. 2 Oct
    Fri 03:28 UTC peak 2 · running
  2. 30 Sep
    Wed 00:48 UTC peak 3 · lasted 2.1 days
  3. 27 Sep
    Sun 19:26 UTC peak 1 · lasted 2.2 days
Map of loading server
Map
Procedural Map
Size
2000
Seed
50000
Open on RustMaps
Address
157.85.91.31:23953
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
2 Oct 2026, 03:28 UTC
Hostname
–
First seen
27 Sep 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode The game mode is standard Rust survival.
mp40Max players Slots: 40.
ts8Group limit This is the game default: a maximum of 8 per team.
v2634Protocol To join, your game needs to run protocol 2634.
cs166652Build The game build is 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Population

What position does loading server hold?

For player hours over seven days, loading server holds rank #5,507, in the top 24% of all ranked servers.

What is the player count on loading server?

With 40 slots, loading server holds 0 players at present. The average over seven days is 0 players, peaking at 3. The highest average in the last 48 hours was 1 players at 01:00 UTC.

Rules and settings

What map is used on loading server?

A procedural map of size 2,000 with seed 50000 runs on loading server, produced by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on loading server?

The name of loading server carries no gather rate. Group size follows the game default of 8 players. survival is the mode, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is disabled.

Wipe information

What happens on loading server during wipe day?

On average, the peak across recent wipes was 2 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of recent wipes. The fall below half arrived by day 1 in the remaining wipes.

When does loading server wipe?

loading server wipes without a fixed pattern, so no next wipe is predictable. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 7 days 3 hours since the current world was made.

Server tags

What is the meaning of the tags on loading server?

These tags are published by loading server and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

Where does loading server appear in Best Rust Servers lists and filters?

These Best Rust Servers lists include loading server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the Rust version on loading server?

Rust network protocol 2634 and build 166652 on Linux is what loading server runs. Steam updates your game to the same protocol required for joining.

What is the location of the server loading server?

There is no published region for loading server. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 157.85.91.31:23953.

How well does loading server perform?

In the last 48 hours, the server averaged 234 fps, with a minimum of 206. The entity count reached 18,335, including buildings, deployables and all other world objects. Memory peaked at 1,331 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the uptime and reliability of loading server?

Right now, loading server is up. Based on the uptime it reports, the last restart was roughly 2 days 5 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. Its earliest observation by Best Rust Servers was on 27 September 2026.

How to join

What are the steps to join loading server?

Enter client.connect 157.85.91.31:23953 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.