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A Sharkbite test server

157.85.85.10:22459Up, checked 10m agoMonitored since 4 Oct 2026

Join
Players now 0/25 0% full
7-day average 0 peak –
Rank #16,537 top 70%
Server fps 240 last direct query
Seen, last 48 hours 98% 47 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 10m ago
    Passing
  • Capacity0% of 25 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 240 fps
    Passing
  • Fresh mapwiped 1h ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 3600
moddedoxide

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Players

AveragePeakWipe
0123412:0021:0006:0016:0001:0010:00Wiped Thu 8 Oct, 10:49 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

Server fpsWipe
010020030040012:0021:0006:0016:0001:0010:00Wiped Thu 8 Oct, 10:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. 8 Oct
    Thu 10:12 UTC 0 on before · running
Map of A Sharkbite test server
Map
Custom Map
Size
3600
Seed
50000
Address
157.85.85.10:22459
Region
–
Max players
25
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 10:49 UTC
Hostname
–
First seen
4 Oct 2026

Server tags

What each tag it publishes means. Published as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp25Max players 25 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs167231Build This server runs game build 167231.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code Region code: not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What position does A Sharkbite test server hold?

The seven-day player hours rank for A Sharkbite test server is #16,537, in the top 70% of ranked servers.

What is the player count on A Sharkbite test server?

With 25 slots, A Sharkbite test server holds 0 players at present. The average player count over the last seven days is 0.

Rules and settings

Which map is active on A Sharkbite test server?

A procedural map of size 3,600 with seed 50000 runs on A Sharkbite test server, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. The name given to the map is Custom Map.

What settings and rules apply on A Sharkbite test server?

The name of A Sharkbite test server carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, the usual game: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Oxide. VAC by Valve is on.

Wipe schedule

What wipe pattern does A Sharkbite test server follow?

Too few wipes from A Sharkbite test server are recorded to reveal a rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 1 hours since the current world was made.

Tags and filters

How should you read the tags on A Sharkbite test server?

gmrust (Game mode): Standard survival, as in Rust; mp25 (Max players): 25 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Sharkbite test server publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

Where does A Sharkbite test server appear in Best Rust Servers lists and filters?

Included in these Best Rust Servers lists is A Sharkbite test server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

What Rust version does A Sharkbite test server run?

Rust network protocol 2634 and build 167231 on Linux is what A Sharkbite test server runs. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of A Sharkbite test server?

For A Sharkbite test server, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 157.85.85.10:22459 is its address.

How smooth is A Sharkbite test server?

In the last 48 hours, the server averaged 237 fps, with a minimum of 219. A maximum of 8,164 entities were present, comprising buildings, deployables and all else. Memory peaked at 954 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the uptime and reliability of A Sharkbite test server?

The server A Sharkbite test server is currently online. The uptime figure suggests it restarted about 47 hours ago. In the last 3 full days, 72 of 72 hours were online, an uptime of 100%. Its earliest observation by Best Rust Servers was on 4 October 2026.

Connection

What are the steps to join A Sharkbite test server?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 157.85.85.10:22459 in the console.