Ryan's Test Grounds
155.103.109.2:29015Up, checked 15m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 15m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 60 fpsPassing
- Fresh mapwiped 35d agoPassing
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 1000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 255 on average48 / 300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 187 on average23 / 200
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 173 on average55 / 1000
- 4666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 155 on average13 / 750
- 5ShockRust | Blue | NoLimitno group limit · 131 on average13 / 300
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 129 on average21 / 700
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- No wipe seen yet.
- Address
- 155.103.109.2:29015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Sep 2026, 18:19 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.
gmrustGame mode Standard survival, as in Rust.mp10Max players Slots: 10.ts8Group limit Teams are capped at 8, which is the game default.v2633Protocol Your game must be on protocol 2633 to join.cs165217Build Build: 165217.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
Where does Ryan's Test Grounds sit in the rankings?
For player hours over seven days, Ryan's Test Grounds holds rank #15,950, in the top 69% of all ranked servers.
How many players are on Ryan's Test Grounds?
With 10 slots, Ryan's Test Grounds holds 0 players at present. The average player count over the last seven days is 0.
Map and rules
What map is used on Ryan's Test Grounds?
A procedural map of size 1,000 with seed 7123003 runs on Ryan's Test Grounds, produced by the game. View it on RustMaps from here: identical size and seed yield the same map.
What are the settings and rules for Ryan's Test Grounds?
No gather rate appears in the name of Ryan's Test Grounds. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. Its plugins include Oxide. The server has VAC, Valve's anti-cheat, active.
Wipe information
On what schedule does Ryan's Test Grounds wipe?
The record holds too few wipes from Ryan's Test Grounds to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 35 days 6 hours since the current world was made.
Server tags
How should you read the tags on Ryan's Test Grounds?
The tags below come from Ryan's Test Grounds and are read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, which is the game default; v2633 (Protocol): Your game must be on protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does Ryan's Test Grounds appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include Ryan's Test Grounds: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
What Rust version does Ryan's Test Grounds run?
Rust network protocol 2633 and build 165217 on Linux is what Ryan's Test Grounds runs. Steam updates your game to the same protocol required for joining.
What is the location of Ryan's Test Grounds?
No region is published by Ryan's Test Grounds. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 155.103.109.2:29015 is its address.
How smooth is Ryan's Test Grounds?
Average server fps over the past 48 hours was 60, and it never dropped below 60. The world contained up to 4,811 entities, such as buildings, deployables and other items. Memory peaked at 1,422 MB. What players experience as lag comes from low fps and a rising entity count.
How reliable is Ryan's Test Grounds and is it online?
Right now, Ryan's Test Grounds is up. Based on the uptime it reports, the last restart was roughly 13 days 16 hours ago. In the last 7 full days, 168 of 168 hours were online, an uptime of 100%. The date Best Rust Servers first observed it is 13 September 2026.
Join the server
What are the steps to join Ryan's Test Grounds?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 155.103.109.2:29015 in the console. You can find its website at https://ryann.gg.
