A Shockbyte Rust Server
148.113.24.107:28160Up, checked 12m agoMonitored since 7 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 12m agoPassing
- Capacity100% of 1 slots in useWarning
- Queuenobody waitingPassing
- Performancerunning at 361 fpsPassing
- Wipe rhythm7 new worlds this week: resets, not wipesWarning
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4000
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Pickle Rust EU MonthlyEU · no group limit · 50 on average50 / 100
- 2EU Hub 01EU · groups of 1000+ · 7 on average12 / 3300
- 3[LATAM] Vexoria | Vanilla Solo Duo Trio Quad 07/10SA · groups of 8+ · weekly · 3 on average0 / 100
- 4Bushwookies | Zombies | Raidables | SkillTree | Pvp | NoobFriengroups of 10+ · weekly · 3 on average4 / 420
- 5La Cueva Corp. | Eventosgroups of 8+ · 2 on average0 / 100
- 6My Untitled Rust Servergroups of 8+ · 2 on average0 / 50
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 7 Oct. Low fps and a climbing entity count mean lag.
New worlds
2 days with a reset in the last 16 weeks-
8 Oct
Thu 11:37 UTC 1 on before
-
8 Oct
Thu 09:54 UTC 0 on before
-
7 Oct
Wed 16:50 UTC 1 on before
-
7 Oct
Wed 15:34 UTC 1 on before
-
7 Oct
Wed 14:39 UTC 0 on before
-
7 Oct
Wed 13:16 UTC 1 on before
-
7 Oct
Wed 12:06 UTC 1 on before
- Address
- 148.113.24.107:28160
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
What each tag it publishes means. Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp1Max players 1 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol To join, your game needs to run protocol 2634.cs167058Build This server runs game build 167058.ptrakNetworking The network layer is RakNet, the game's standard.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Population
What is the rank of A Shockbyte Rust Server?
For player hours over seven days, A Shockbyte Rust Server holds rank #8,685, in the top 37% of all ranked servers.
What is the population of A Shockbyte Rust Server?
With 1 slots, A Shockbyte Rust Server holds 1 players at present. The average over seven days is 0 players, peaking at 2. The busiest time in the last 48 hours was 10:00 UTC, with an average of 2 players.
Map and rules
Which map is active on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 4,000 with seed 100000, created by the game. Because size and seed determine the map, a RustMaps view is available from this page.
What are the settings and rules for A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. VAC by Valve is on.
Wipe details
What wipe pattern does A Shockbyte Rust Server follow?
No wipe schedule is kept because A Shockbyte Rust Server makes a new world every few hours. Those resets are not wipes.
Server tags
How should you read the tags on A Shockbyte Rust Server?
The tags below come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): To join, your game needs to run protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does A Shockbyte Rust Server appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include A Shockbyte Rust Server: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the Rust version on A Shockbyte Rust Server?
The Rust version on A Shockbyte Rust Server is network protocol 2634 and build 167058, running on Linux. Steam updates your game to the same protocol required for joining.
What is the location of the server A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 148.113.24.107:28160.
How well does A Shockbyte Rust Server perform?
The 48-hour average was 236 fps, with 119 as the lowest point. The world contained up to 91,612 entities, such as buildings, deployables and other items. Memory use reached 2,018 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the online status and reliability of A Shockbyte Rust Server?
A Shockbyte Rust Server is online at the moment. Based on the uptime it reports, the last restart was roughly 13 minutes ago. Best Rust Servers recorded its first appearance on 7 October 2026.
Join the server
What are the steps to join A Shockbyte Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 148.113.24.107:28160 in the console. It is at capacity now, so a queue is likely.
