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PukekoLabs Battlefield

147.135.4.144:28015Up, checked 11m agoMonitored since 3 Oct 2026

Join
Players now 0/40 0% full
7-day average 0 peak 2
Rank #9,495 top 40%
Server fps 45 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 11m ago
    Passing
  • Capacity0% of 40 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 45 fps
    Passing
  • Fresh mapwiped 4d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 1500
moddedoxide

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Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct6 Oct7 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of PukekoLabs Battlefield
Map
Procedural Map
Size
1500
Seed
431
Open on RustMaps
Address
147.135.4.144:28015
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 03:33 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

What each tag it publishes means. Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Game
gmrustGame mode The game mode is standard Rust survival.
mp40Max players The slot count is 40.
ts8Group limit The game default applies: teams are limited to 8 players.
v2634Protocol The game protocol is 2634; your game must match to join.
cs166652Build Build: 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code is not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Player data

What position does PukekoLabs Battlefield hold?

For player hours over seven days, PukekoLabs Battlefield holds rank #9,495, in the top 40% of all ranked servers.

How many players are on PukekoLabs Battlefield?

At the moment, 0 of 40 slots on PukekoLabs Battlefield are filled. The average over seven days is 0 players, peaking at 2. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.

Map and rules

What map is used on PukekoLabs Battlefield?

PukekoLabs Battlefield uses a procedural map of size 1,500 with seed 431, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.

What settings and rules apply on PukekoLabs Battlefield?

A gather rate is absent from the name PukekoLabs Battlefield. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. Combat between players is allowed, and bases can be raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. VAC by Valve is on.

Wipe details

On what schedule does PukekoLabs Battlefield wipe?

Too few wipes from PukekoLabs Battlefield are recorded to reveal a rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 4 days 19 hours since the current world was made.

Tags and filters

How should you read the tags on PukekoLabs Battlefield?

The tags below come from PukekoLabs Battlefield and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

Where does PukekoLabs Battlefield appear in Best Rust Servers lists and filters?

The Best Rust Servers lists that PukekoLabs Battlefield fits are: Best modded Rust servers and Best Rust battlefield servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server information

What is the Rust version on PukekoLabs Battlefield?

Rust network protocol 2634 and build 166652 on Linux is what PukekoLabs Battlefield runs. Steam updates your game to the same protocol required for joining.

Where can PukekoLabs Battlefield be found?

No region is published by PukekoLabs Battlefield. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. 147.135.4.144:28015 is its address.

How well does PukekoLabs Battlefield perform?

In the last 48 hours, the server averaged 45 fps, with a minimum of 44. The world contained up to 12,736 entities, such as buildings, deployables and other items. The highest memory usage was 1,295 MB. Low fps and a growing entity count are the sources of lag for players.

What is the uptime and reliability of PukekoLabs Battlefield?

Right now, PukekoLabs Battlefield is up. The uptime figure suggests it restarted about 2 days 3 hours ago. Uptime for the last full 3 days was 100%, meaning 72 of 72 hours. The date Best Rust Servers first observed it is 3 October 2026.

Join the server

What is the process to join PukekoLabs Battlefield?

Enter client.connect 147.135.4.144:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.