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Day After Tomorrow Zombie

141.95.34.176:25783Down, checked 3h agoMonitored since 13 Sep 2026

Join
Players now 0/50 0% full
7-day average 0 peak –
Rank #16,413 ▼ 5609 this week
Server fps 61 last direct query
Seen, last 48 hours 94% 45 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 3h ago
    Failing
  • Capacity0% of 50 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 61 fps
    Passing
  • Fresh mapwiped 8d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 4000
moddedcarbon

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Players

AveragePeak
0123415:0000:0009:0017:0002:0011:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Performance

025507510015:0000:0009:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

2 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h
History
  1. 29 Sep
    Tue 21:23 UTC peak 1 · running
  2. 19 Sep
    Sat 16:56 UTC peak 2 · lasted 10.2 days
Map of Day After Tomorrow Zombie
Map
Procedural Map
Size
4000
Seed
1996107046
Open on RustMaps
Address
141.95.34.176:25783
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
29 Sep 2026, 21:23 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.

Game
gmrustGame mode Survival in the standard Rust style.
mp50Max players 50 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2633Protocol To join, your game needs to run protocol 2633.
cs165217Build The game build is 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code Region code: not set.
Mods and access
^zModded This server is listed as Modded, with plugins or settings that change the game.
^yCarbon A plugin framework, Carbon, is in use.

Flag meanings are Facepunch's.

Player data

What position does Day After Tomorrow Zombie hold?

The seven-day player hours rank for Day After Tomorrow Zombie is #16,413, in the top 69% of ranked servers.

How many players are on Day After Tomorrow Zombie?

Currently offline, Day After Tomorrow Zombie was last seen 3 hours ago. The average player count over the last seven days is 0.

Rules and settings

What is the map on Day After Tomorrow Zombie?

A procedural map of size 4,000 with seed 1996107046 runs on Day After Tomorrow Zombie, produced by the game. View it on RustMaps from here: identical size and seed yield the same map.

What settings and rules apply on Day After Tomorrow Zombie?

A gather rate is absent from the name Day After Tomorrow Zombie. Groups can contain up to 8 players, the default for the game. survival is the mode, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. The plugins it uses are Carbon. VAC by Valve is on.

Wipe information

What happens on Day After Tomorrow Zombie during wipe day?

The average busiest count over recent wipes was 2 players. Peak numbers on the latest wipe arrived 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. In the other cases, numbers dropped below half by day 6.

On what schedule does Day After Tomorrow Zombie wipe?

Too few wipes from Day After Tomorrow Zombie are recorded to reveal a rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. It has been 8 days 17 hours since the current world was made.

Server tags

How should you read the tags on Day After Tomorrow Zombie?

These tags are published by Day After Tomorrow Zombie and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2633 (Protocol): To join, your game needs to run protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): A plugin framework, Carbon, is in use. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold Day After Tomorrow Zombie?

The Best Rust Servers lists that Day After Tomorrow Zombie fits are: Best modded Rust servers and Best Rust zombie servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What Rust version does Day After Tomorrow Zombie run?

The Rust version on Day After Tomorrow Zombie is network protocol 2633 and build 165217, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of the server Day After Tomorrow Zombie?

For Day After Tomorrow Zombie, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.95.34.176:25783.

How smooth is Day After Tomorrow Zombie?

Average server fps over the past 48 hours was 76, and it never dropped below 59. The world contained up to 93,324 entities, such as buildings, deployables and other items. The highest memory usage was 5,111 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.

What is the online status and reliability of Day After Tomorrow Zombie?

Down right now, Day After Tomorrow Zombie was last seen 3 hours ago. The uptime figure suggests it restarted about 8 days 13 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Best Rust Servers recorded its first appearance on 13 September 2026.

Join the server

What are the steps to join Day After Tomorrow Zombie?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 141.95.34.176:25783 in the console.