MobWars Test | Dev Server
134.255.255.19:28042Up, checked 11m agoMonitored since 18 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 11m agoPassing
- Capacity0% of 10 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 142 fpsPassing
- Fresh mapwiped 2d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 4500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 326 on average217 / 350
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 197 on average75 / 200
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 183 on average163 / 1000
- 4666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 174 on average40 / 750
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 137 on average63 / 700
- 6777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 136 on average68 / 550
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
3 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
-
3 Oct
Sat 10:17 UTC peak 2 · running
-
30 Sep
Wed 19:08 UTC peak 2 · lasted 2.6 days
-
29 Sep
Tue 17:16 UTC peak 2 · lasted 1.1 days
- Address
- 134.255.255.19:28042
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 17:23 UTC
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
What each tag it publishes means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.
gmrustGame mode Survival in the standard Rust style.mp10Max players Slots: 10.ts8Group limit This is the game default: a maximum of 8 per team.v2634Protocol Your game must be on protocol 2634 to join.cs167231Build The game build is 167231.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player data
What is the rank of MobWars Test | Dev Server?
The seven-day player hours rank for MobWars Test | Dev Server is #9,884, in the top 43% of ranked servers.
What is the player count on MobWars Test | Dev Server?
At the moment, 0 of 10 slots on MobWars Test | Dev Server are filled. In the past week, the average is 0 players and the peak is 2. Over the past 48 hours, the peak hour was 18:00 UTC, averaging 0 players.
Rules and settings
Which map is active on MobWars Test | Dev Server?
The map on MobWars Test | Dev Server is procedural, size 4,500 with seed 1, created by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What are the settings and rules for MobWars Test | Dev Server?
A gather rate is absent from the name MobWars Test | Dev Server. The game's default applies: no more than 8 players per group. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. VAC by Valve is on.
Wipe information
What can you expect from wipe day on MobWars Test | Dev Server?
Across recent wipes, the busiest point averaged 2 players. Peak numbers on the latest wipe arrived 32 hours after it began.
On what schedule does MobWars Test | Dev Server wipe?
MobWars Test | Dev Server wipes without a fixed pattern, so no next wipe is predictable. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 2 hours.
Tags and filters
How should you read the tags on MobWars Test | Dev Server?
The tags below come from MobWars Test | Dev Server and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to join; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
What lists and filters on Best Rust Servers hold MobWars Test | Dev Server?
Included in these Best Rust Servers lists is MobWars Test | Dev Server: Best modded Rust servers. Filter entries for this server: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server information
What is the Rust version on MobWars Test | Dev Server?
Rust network protocol 2634 and build 167231 on Linux is what MobWars Test | Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of MobWars Test | Dev Server?
No region is published by MobWars Test | Dev Server. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 134.255.255.19:28042.
How smooth is MobWars Test | Dev Server?
The 48-hour average was 171 fps, with 11 as the lowest point. The world contained up to 125,831 entities, such as buildings, deployables and other items. Memory use reached 3,742 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
How reliable is MobWars Test | Dev Server and is it online?
The server MobWars Test | Dev Server is currently online. Based on the uptime it reports, the last restart was roughly 7 hours ago. In the last 7 full days, 115 of 168 hours were online, an uptime of 68%. Best Rust Servers recorded its first appearance on 18 September 2026.
Join the server
How do you connect to MobWars Test | Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 134.255.255.19:28042 in the console. You can find its website at https://discord.com/invite/PGVAcSnxF4.
