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Best Rust Servers/[WILDCORE] Dev: players, wipe times and rank
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[WILDCORE] Dev

130.255.141.97:28015Down, checked 4d agoMonitored since 28 Sep 2026

Join
Players now 0/2 0% full
7-day average 0 peak –
Rank #16,700 ▼ 1114 this week
Server fps – no direct query answered
Seen, last 48 hours 0% 0 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 4d ago
    Failing
  • Capacity0% of 2 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 4d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48

No hourly history yet.

Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map
moddedcarbon

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  6. 6
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Players

No hourly history yet.

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
History
  1. 3 Oct
    Sat 09:07 UTC peak 0 · running
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
130.255.141.97:28015
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 09:07 UTC
Hostname
–
First seen
28 Sep 2026

Server tags

What each tag it publishes means. Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

Game
gmrustGame mode The game mode is standard Rust survival.
mp2Max players 2 player slots.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs166652Build Build: 166652.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^zModded This server is listed as Modded, with plugins or settings that change the game.
^yCarbon The plugin framework Carbon is installed.

Flag meanings are Facepunch's.

Population

What is the rank of [WILDCORE] Dev?

For player hours over seven days, [WILDCORE] Dev holds rank #16,700, in the top 70% of all ranked servers.

What is the player count on [WILDCORE] Dev?

[WILDCORE] Dev is not online now; the last time it was seen was 4 days 13 hours ago. The seven-day average for players is 0.

Settings and rules

What is the map on [WILDCORE] Dev?

[WILDCORE] Dev runs a procedural map that the game generates.

What settings and rules apply on [WILDCORE] Dev?

The name of [WILDCORE] Dev carries no gather rate. Groups can contain up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Carbon. The server has VAC, Valve's anti-cheat, active.

Wipe information

What happens on [WILDCORE] Dev during wipe day?

On average, the peak across recent wipes was 0 players. The crowd on the latest wipe peaked 0 hours in.

On what schedule does [WILDCORE] Dev wipe?

Too few wipes from [WILDCORE] Dev are recorded to reveal a rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 4 days 13 hours is the age of the current world.

Tags and filters

What is the meaning of the tags on [WILDCORE] Dev?

The tags below come from [WILDCORE] Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game; ^y (Carbon): The plugin framework Carbon is installed. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

What lists and filters on Best Rust Servers hold [WILDCORE] Dev?

Included in these Best Rust Servers lists is [WILDCORE] Dev: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

About the server

What is the Rust version on [WILDCORE] Dev?

The Rust version on [WILDCORE] Dev is network protocol 2634 and build 166652, running on Linux. Your game needs the same protocol to connect, and Steam updates it automatically.

What is the location of [WILDCORE] Dev?

For [WILDCORE] Dev, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 130.255.141.97:28015.

What is the online status and reliability of [WILDCORE] Dev?

Down right now, [WILDCORE] Dev was last seen 4 days 13 hours ago. In the last 7 full days, 1 of 168 hours were online, an uptime of 1%. Its earliest observation by Best Rust Servers was on 28 September 2026.

Connection

What are the steps to join [WILDCORE] Dev?

Enter client.connect 130.255.141.97:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.