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Best Rust Servers/Rust Devblog 240: players, wipe times and rank
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Rust Devblog 240

13.143.172.30:28015Down, checked 1d agoMonitored since 6 Oct 2026

Join
Players now 0/50 0% full
7-day average 0 peak –
Rank #16,557 top 70%
Server fps – no direct query answered
Seen, last 48 hours 6% 3 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 1d ago
    Failing
  • Capacity0% of 50 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancehas not answered a direct query
    No data
  • Fresh mapwiped 1d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
not published
Wipe schedule
not published
Map
Procedural Map
modded

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 2
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    59 / 750
  3. 3
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  4. 4
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  5. 5
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  6. 6
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Players

AveragePeakWipe
0123411:0012:0013:00Wiped Tue 6 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. 6 Oct
    Tue 11:14 UTC 0 on before · running
No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
13.143.172.30:28015
Region
–
Max players
50
Group limit
not published
Wipe schedule
–
Last wipe
6 Oct 2026, 11:28 UTC
Hostname
–
First seen
6 Oct 2026

Server tags

What each tag it publishes means. Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded.

Game
gmrustGame mode The game mode is standard Rust survival.
mp50Max players Slots: 50.
v2283Protocol The game protocol is 2283; your game must match to join.
ptrakNetworking RakNet is the network layer, as standard for the game.
Mods and access
oxideOxide A plugin framework, Oxide (uMod), is in use.
moddedModded Plugins or settings change the game, so it is listed under Modded.
Other
hd53cb39fCustom tag This tag is not standard Rust and was set by the owner or a plugin.
stokCustom tag This tag is not standard Rust and was set by the owner or a plugin.

Flag meanings are Facepunch's.

Population

What is the rank of Rust Devblog 240?

For player hours over seven days, Rust Devblog 240 holds rank #16,557, in the top 70% of all ranked servers.

What is the population of Rust Devblog 240?

Rust Devblog 240 is not online now; the last time it was seen was 45 hours ago. The average player count over the last seven days is 0.

Settings and rules

What is the map on Rust Devblog 240?

The game generates the procedural map for Rust Devblog 240.

What are the settings and rules for Rust Devblog 240?

A gather rate is absent from the name Rust Devblog 240. No group limit is stated. survival is the mode, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. VAC, Valve's anti-cheat, is disabled.

Wipe schedule

What wipe pattern does Rust Devblog 240 follow?

The record holds too few wipes from Rust Devblog 240 to show its rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 46 hours is the age of the current world.

Tags and filters

How should you read the tags on Rust Devblog 240?

The tags below come from Rust Devblog 240 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; v2283 (Protocol): The game protocol is 2283; your game must match to join; ptrak (Networking): RakNet is the network layer, as standard for the game; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game, so it is listed under Modded; hd53cb39f (Custom tag): This tag is not standard Rust and was set by the owner or a plugin; stok (Custom tag): This tag is not standard Rust and was set by the owner or a plugin. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold Rust Devblog 240?

The Best Rust Servers lists that Rust Devblog 240 fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Last wipe: In the last 3 days.

Server information

What Rust version does Rust Devblog 240 run?

The Rust version on Rust Devblog 240 is network protocol 2283, running on Windows. Steam updates your game to the same protocol required for joining.

What is the location of the server Rust Devblog 240?

For Rust Devblog 240, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. 13.143.172.30:28015 is its address.

What is the uptime and reliability of Rust Devblog 240?

Down right now, Rust Devblog 240 was last seen 45 hours ago. In the last 1 full day, 0 of 24 hours were online, an uptime of 0%. Best Rust Servers recorded its first appearance on 6 October 2026.

Connection

What are the steps to join Rust Devblog 240?

Enter client.connect 13.143.172.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.