Rust Devblog 240
13.143.172.30:28015Down, checked 1d agoMonitored since 6 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 1d agoFailing
- Capacity0% of 50 slots in usePassing
- Queuenobody waitingPassing
- Performancehas not answered a direct queryNo data
- Fresh mapwiped 1d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- not published
- Wipe schedule
- not published
- Map
- Procedural Map
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 198 on average67 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 173 on average59 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 159 on average157 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 135 on average61 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 130 on average89 / 550
- 6ShockRust | Blue | NoLimitno group limit · 130 on average96 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Wipe calendar
1 day with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
-
6 Oct
Tue 11:14 UTC 0 on before · running
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 13.143.172.30:28015
- Region
- –
- Max players
- 50
- Group limit
- not published
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 11:28 UTC
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
What each tag it publishes means. Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded.
gmrustGame mode The game mode is standard Rust survival.mp50Max players Slots: 50.v2283Protocol The game protocol is 2283; your game must match to join.ptrakNetworking RakNet is the network layer, as standard for the game.oxideOxide A plugin framework, Oxide (uMod), is in use.moddedModded Plugins or settings change the game, so it is listed under Modded.hd53cb39fCustom tag This tag is not standard Rust and was set by the owner or a plugin.stokCustom tag This tag is not standard Rust and was set by the owner or a plugin.Flag meanings are Facepunch's.
Population
What is the rank of Rust Devblog 240?
For player hours over seven days, Rust Devblog 240 holds rank #16,557, in the top 70% of all ranked servers.
What is the population of Rust Devblog 240?
Rust Devblog 240 is not online now; the last time it was seen was 45 hours ago. The average player count over the last seven days is 0.
Settings and rules
What is the map on Rust Devblog 240?
The game generates the procedural map for Rust Devblog 240.
What are the settings and rules for Rust Devblog 240?
A gather rate is absent from the name Rust Devblog 240. No group limit is stated. survival is the mode, gather, build and raid: the standard game. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
What wipe pattern does Rust Devblog 240 follow?
The record holds too few wipes from Rust Devblog 240 to show its rhythm. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. 46 hours is the age of the current world.
Tags and filters
How should you read the tags on Rust Devblog 240?
The tags below come from Rust Devblog 240 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; v2283 (Protocol): The game protocol is 2283; your game must match to join; ptrak (Networking): RakNet is the network layer, as standard for the game; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game, so it is listed under Modded; hd53cb39f (Custom tag): This tag is not standard Rust and was set by the owner or a plugin; stok (Custom tag): This tag is not standard Rust and was set by the owner or a plugin. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
What lists and filters on Best Rust Servers hold Rust Devblog 240?
The Best Rust Servers lists that Rust Devblog 240 fits are: Best modded Rust servers. You will find it on the server list under: Type: Modded; Last wipe: In the last 3 days.
Server information
What Rust version does Rust Devblog 240 run?
The Rust version on Rust Devblog 240 is network protocol 2283, running on Windows. Steam updates your game to the same protocol required for joining.
What is the location of the server Rust Devblog 240?
For Rust Devblog 240, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. 13.143.172.30:28015 is its address.
What is the uptime and reliability of Rust Devblog 240?
Down right now, Rust Devblog 240 was last seen 45 hours ago. In the last 1 full day, 0 of 24 hours were online, an uptime of 0%. Best Rust Servers recorded its first appearance on 6 October 2026.
Connection
What are the steps to join Rust Devblog 240?
Enter client.connect 13.143.172.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.