EPIC PvE Local Production Validation
129.228.26.174:28115Up, checked 10m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 10m agoPassing
- Capacity0% of 5 slots in usePassing
- Queuenobody waitingPassing
- Performancehas not answered a direct queryNo data
- Fresh mapwiped 7d agoPassing
- Next wipetoo few wipes seen yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Custom Map
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 183 on average43 / 200
- 2STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 166 on average54 / 300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 148 on average60 / 1000
- 4ShockRust | Blue | NoLimitno group limit · 131 on average60 / 300
- 5666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 130 on average16 / 750
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 114 on average22 / 700
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Wipe calendar
2 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
-
2 Oct
Fri 02:22 UTC peak 0 · running
-
30 Sep
Wed 17:22 UTC peak 0 · lasted 1.4 days
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 129.228.26.174:28115
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 02:27 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y.
gmrustGame mode Standard survival, as in Rust.mp5Max players 5 player slots.ts8Group limit The game default applies: teams are limited to 8 players.v2634Protocol Your game must be on protocol 2634 to join.cs167231Build This server runs game build 167231.ptrakNetworking The network layer is the game's standard, RakNet.$r?Region code Region code: not set.^zModded Plugins or settings change the game, so it is listed under Modded.^yCarbon The plugin framework Carbon is installed.Flag meanings are Facepunch's.
Player count
What is the rank of EPIC PvE Local Production Validation?
The seven-day player hours rank for EPIC PvE Local Production Validation is #15,915, in the top 69% of ranked servers.
What is the population of EPIC PvE Local Production Validation?
At the moment, 0 of 5 slots on EPIC PvE Local Production Validation are filled. Averaged across the last seven days, the player count is 0.
Settings and rules
What settings and rules apply on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation carries no gather rate. Group size follows the game default of 8 players. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. Its plugins include Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe information
What happens on EPIC PvE Local Production Validation during wipe day?
Across recent wipes, the busiest point averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after it began.
When does EPIC PvE Local Production Validation wipe?
EPIC PvE Local Production Validation's wipes are too few on record to make its rhythm clear. The next force wipe is on Thursday 5 November at 19:00 UTC, and it applies to every Rust server. It has been 7 days 6 hours since the current world was made.
Tags and filters
What is the meaning of the tags on EPIC PvE Local Production Validation?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): 5 player slots; ts8 (Group limit): The game default applies: teams are limited to 8 players; v2634 (Protocol): Your game must be on protocol 2634 to join; cs167231 (Build): This server runs game build 167231; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon is installed are the tags EPIC PvE Local Production Validation publishes; the game's server browser reads them. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.
Where does EPIC PvE Local Production Validation appear in Best Rust Servers lists and filters?
These Best Rust Servers lists include EPIC PvE Local Production Validation: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server information
What is the Rust version on EPIC PvE Local Production Validation?
The Rust version on EPIC PvE Local Production Validation is network protocol 2634 and build 167231, running on Windows. Steam updates your game to the same protocol required for joining.
Where can EPIC PvE Local Production Validation be found?
For EPIC PvE Local Production Validation, no region is published. Best Rust Servers does not look up where the machine stands; it shows where a server says it is. You can reach it at 129.228.26.174:28115.
What is the uptime and reliability of EPIC PvE Local Production Validation?
Right now, EPIC PvE Local Production Validation is up. 51% uptime for the last 7 full days: 86 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.
Join the server
What are the steps to join EPIC PvE Local Production Validation?
Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 129.228.26.174:28115 in the console.