Puffins Pool
115.42.46.207:28025Down, checked 1d agoMonitored since 5 Oct 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 1d agoFailing
- Capacity3% of 30 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 83 fpsPassing
- Fresh mapwiped 3d agoPassing
- Next wipenot predictable yetNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 200 on average110 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 178 on average86 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 174 on average243 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 137 on average97 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 135 on average103 / 550
- 6ShockRust | Blue | NoLimitno group limit · 129 on average143 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 5 Oct. Low fps and a climbing entity count mean lag.
Wipe calendar
0 days with a wipe in the last 16 weeksNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- No wipe seen yet.
- Address
- 115.42.46.207:28025
- Region
- –
- Max players
- 30
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 00:24 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
What each tag it publishes means. Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
gmrustGame mode Standard survival, as in Rust.mp30Max players 30 player slots.ts8Group limit This is the game default: a maximum of 8 per team.v2634Protocol To join, your game needs to run protocol 2634.cs166652Build The game build is 166652.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code No region code is set.^oOxide A plugin framework, Oxide (uMod), is in use.^zModded This server is listed as Modded, with plugins or settings that change the game.Flag meanings are Facepunch's.
Player count
Where does Puffins Pool sit in the rankings?
The seven-day player hours rank for Puffins Pool is #8,276, in the top 35% of ranked servers.
How many players are on Puffins Pool?
The server Puffins Pool is offline at the moment, with its last sighting 33 hours ago. In the past week, the average is 1 players and the peak is 1. The highest average in the last 48 hours was 1 players at 03:00 UTC.
Settings and rules
Which map is active on Puffins Pool?
Puffins Pool uses a procedural map of size 3,500 with seed 648252, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on Puffins Pool?
A gather rate is absent from the name Puffins Pool. The game's default applies: no more than 8 players per group. It runs survival, gather, build, raid: the standard mode. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change gameplay. It runs these plugins: Oxide. The server has VAC, Valve's anti-cheat, active.
Wipe details
On what schedule does Puffins Pool wipe?
Puffins Pool's wipes are too few on record to make its rhythm clear. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. It has been 3 days 15 hours since the current world was made.
Server tags
How should you read the tags on Puffins Pool?
These tags are published by Puffins Pool and read by the game's server browser: gmrust (Game mode): Standard survival, as in Rust; mp30 (Max players): 30 player slots; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.
Where does Puffins Pool appear in Best Rust Servers lists and filters?
Included in these Best Rust Servers lists is Puffins Pool: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server information
What Rust version does Puffins Pool run?
The Rust version on Puffins Pool is network protocol 2634 and build 166652, running on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Where can Puffins Pool be found?
For Puffins Pool, no region is published. The location a server claims is what Best Rust Servers shows, not the machine's actual location. 115.42.46.207:28025 is its address.
How smooth is Puffins Pool?
The 48-hour average was 79 fps, with 35 as the lowest point. The world contained up to 74,664 entities, such as buildings, deployables and other items. Memory use reached 2,075 MB. Lag, as felt by players, is caused by low fps and an increasing number of entities.
What is the uptime and reliability of Puffins Pool?
Down right now, Puffins Pool was last seen 33 hours ago. Based on the uptime it reports, the last restart was roughly 5 hours ago. 25% uptime for the last 2 full days: 12 of 48 hours. Its earliest observation by Best Rust Servers was on 5 October 2026.
How to join
What are the steps to join Puffins Pool?
Enter client.connect 115.42.46.207:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
