Water World
104.129.133.107:28089Up, checked 7m agoMonitored since 13 Sep 2026
Health checks
from the latest readings- ReachableOn the Steam server list, checked 7m agoPassing
- Capacity0% of 200 slots in usePassing
- Queuenobody waitingPassing
- Performancerunning at 5 fpsWarning
- Fresh mapwiped 6d agoPassing
- Next wipeno rhythm it keepsNo data
Activity
players each hour, last 48- Group limit
- 8, the default
- Wipe schedule
- not published
- Map
- Procedural Map · 3500
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 200 on average109 / 200
- 2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 178 on average98 / 750
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 164 on average259 / 1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 137 on average97 / 700
- 5777 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 07.10EU · groups of 16+ · monthly · 132 on average107 / 550
- 6ShockRust | Blue | NoLimitno group limit · 129 on average137 / 300
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Wipe calendar
5 days with a wipe in the last 16 weeksIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
-
1 Oct
Thu 20:35 UTC · force wipe peak 1 · running
-
28 Sep
Mon 21:48 UTC peak 1 · lasted 2.9 days
-
25 Sep
Fri 23:20 UTC peak 0 · lasted 2.9 days
-
25 Sep
Fri 02:10 UTC peak 1 · lasted 0.9 days
-
16 Sep
Wed 21:56 UTC peak 1 · lasted 8.2 days
-
16 Sep
Wed 03:04 UTC peak 1 · lasted 0.8 days
-
15 Sep
Tue 02:14 UTC peak 1 · lasted 1 days
- Address
- 104.129.133.107:28089
- Region
- –
- Max players
- 200
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 20:35 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
What each tag it publishes means. Published as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.
gmrustGame mode Standard survival, as in Rust.mp200Max players The slot count is 200.ts8Group limit Teams are capped at 8, which is the game default.v2634Protocol To join, your game needs to run protocol 2634.cs166586Build Build: 166586.ptrakNetworking RakNet is the network layer, as standard for the game.$r?Region code A region code is not set.^oOxide The plugin framework Oxide (uMod) is installed.^zModded Plugins or settings change the game, so it is listed under Modded.Flag meanings are Facepunch's.
Player count
What position does Water World hold?
The seven-day player hours rank for Water World is #8,407, in the top 36% of ranked servers.
What is the player count on Water World?
With 200 slots, Water World holds 0 players at present. The average over seven days is 0 players, peaking at 1.
Settings and rules
What is the map on Water World?
Water World uses a procedural map of size 3,500 with seed 1350359164, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.
What settings and rules apply on Water World?
No gather rate appears in the name of Water World. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. VAC by Valve is on.
Wipe information
What happens on Water World during wipe day?
The average busiest count over recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 2.
What wipe pattern does Water World follow?
Water World wipes without a fixed pattern, so no next wipe is predictable. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 17 hours.
Tags and filters
How should you read the tags on Water World?
gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Water World publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.
What lists and filters on Best Rust Servers hold Water World?
Included in these Best Rust Servers lists is Water World: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server information
What Rust version does Water World run?
The Rust version on Water World is network protocol 2634 and build 166586, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.
What is the location of the server Water World?
There is no published region for Water World. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. 104.129.133.107:28089 is its address.
How smooth is Water World?
The 48-hour average was 5 fps, with 5 as the lowest point. The world contained up to 65,395 entities, such as buildings, deployables and other items. The highest memory usage was 3,446 MB. Low fps and a growing entity count are the sources of lag for players.
What is the uptime and reliability of Water World?
Water World is online at the moment. The uptime figure suggests it restarted about 5 days 21 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.
How to join
What are the steps to join Water World?
Enter client.connect 104.129.133.107:28089 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.
