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Best Rust Servers/Water World: players, wipe times and rank
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Water World

104.129.133.107:28089Up, checked 7m agoMonitored since 13 Sep 2026

Join
Players now 0/200 0% full
7-day average 0 peak 1
Rank #8,407 ▼ 1578 this week
Server fps 5 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 7m ago
    Passing
  • Capacity0% of 200 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 5 fps
    Warning
  • Fresh mapwiped 6d ago
    Passing
  • Next wipeno rhythm it keeps
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 3500
moddedoxide

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  3. 3
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  4. 4
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  5. 5
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Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Performance

0246815:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

5 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
History
  1. 1 Oct
    Thu 20:35 UTC · force wipe peak 1 · running
  2. 28 Sep
    Mon 21:48 UTC peak 1 · lasted 2.9 days
  3. 25 Sep
    Fri 23:20 UTC peak 0 · lasted 2.9 days
  4. 25 Sep
    Fri 02:10 UTC peak 1 · lasted 0.9 days
  5. 16 Sep
    Wed 21:56 UTC peak 1 · lasted 8.2 days
  6. 16 Sep
    Wed 03:04 UTC peak 1 · lasted 0.8 days
  7. 15 Sep
    Tue 02:14 UTC peak 1 · lasted 1 days
Map of Water World
Map
Procedural Map
Size
3500
Seed
1350359164
Open on RustMaps
Address
104.129.133.107:28089
Region
–
Max players
200
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 20:35 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.

Game
gmrustGame mode Standard survival, as in Rust.
mp200Max players The slot count is 200.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol To join, your game needs to run protocol 2634.
cs166586Build Build: 166586.
ptrakNetworking RakNet is the network layer, as standard for the game.
$r?Region code A region code is not set.
Mods and access
^oOxide The plugin framework Oxide (uMod) is installed.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player count

What position does Water World hold?

The seven-day player hours rank for Water World is #8,407, in the top 36% of ranked servers.

What is the player count on Water World?

With 200 slots, Water World holds 0 players at present. The average over seven days is 0 players, peaking at 1.

Settings and rules

What is the map on Water World?

Water World uses a procedural map of size 3,500 with seed 1350359164, generated by the game. You can look at the map on RustMaps from this page, as the same size and seed give the same result.

What settings and rules apply on Water World?

No gather rate appears in the name of Water World. The game's default applies: no more than 8 players per group. It runs survival, the usual game: gathering, building and raiding. Combat between players is allowed, and bases can be raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it uses are Oxide. VAC by Valve is on.

Wipe information

What happens on Water World during wipe day?

The average busiest count over recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does Water World follow?

Water World wipes without a fixed pattern, so no next wipe is predictable. The monthly force wipe applies to every Rust server. The next one is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 17 hours.

Tags and filters

How should you read the tags on Water World?

gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): To join, your game needs to run protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework Oxide (uMod) is installed; ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Water World publishes; the game's server browser reads them. At the top of this page you will find its current players, its queue and the making of its world, all from the tags.

What lists and filters on Best Rust Servers hold Water World?

Included in these Best Rust Servers lists is Water World: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server information

What Rust version does Water World run?

The Rust version on Water World is network protocol 2634 and build 166586, running on Linux. To join, your game must use the same protocol; Steam handles the update for you.

What is the location of the server Water World?

There is no published region for Water World. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. 104.129.133.107:28089 is its address.

How smooth is Water World?

The 48-hour average was 5 fps, with 5 as the lowest point. The world contained up to 65,395 entities, such as buildings, deployables and other items. The highest memory usage was 3,446 MB. Low fps and a growing entity count are the sources of lag for players.

What is the uptime and reliability of Water World?

Water World is online at the moment. The uptime figure suggests it restarted about 5 days 21 hours ago. Uptime for the last full 7 days was 100%, meaning 168 of 168 hours. Its earliest observation by Best Rust Servers was on 13 September 2026.

How to join

What are the steps to join Water World?

Enter client.connect 104.129.133.107:28089 in the console after pressing F1 in Rust. Or use Launch Rust on this page, which opens Rust via Steam and connects.