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A Rust Server - Test mod

103.212.136.108:28015Up, checked 9m agoMonitored since 15 Oct 2026

Join
Players now 0/1000 0% full
7-day average 0 peak 2
Rank #11,899 top 54%
Server fps 128 last direct query
Seen, last 48 hours 90% 43 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 9m ago
    Passing
  • Capacity0% of 1000 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 128 fps
    Passing
  • Fresh mapwiped 1d ago
    Passing
  • Next wipetoo few wipes seen yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Custom Map · 6000
moddedoxide

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Players

AveragePeakWipe
00.511.5221:0005:0014:0022:0007:0015:00Wiped Thu 15 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Performance

Server fpsWipe
010020030040021:0005:0014:0022:0007:0015:00Wiped Thu 15 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 15 Oct. Low fps and a climbing entity count mean lag.

Wipe calendar

1 day with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. 15 Oct
    Thu 23:17 UTC 1 on before · running
Map of A Rust Server - Test mod
Map
Custom Map
Size
6000
Seed
1337
Address
103.212.136.108:28015
Region
–
Max players
1000
Group limit
8, the default
Wipe schedule
–
Last wipe
15 Oct 2026, 23:17 UTC
Hostname
–
First seen
15 Oct 2026

Server tags

What each tag it publishes means. Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp1000Max players The slot count is 1,000.
ts8Group limit Teams are capped at 8, which is the game default.
v2634Protocol The game protocol is 2634; your game must match to join.
cs167781Build This server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code Region code: not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded Plugins or settings change the game, so it is listed under Modded.

Flag meanings are Facepunch's.

Player data

What position does A Rust Server - Test mod hold?

For player hours over seven days, A Rust Server - Test mod holds rank #11,899, in the top 54% of all ranked servers.

How many players are on A Rust Server - Test mod?

With 1,000 slots, A Rust Server - Test mod holds 0 players at present. The average over seven days is 0 players, peaking at 2. The highest average in the last 48 hours was 1 players at 23:00 UTC.

Map and rules

What map is used on A Rust Server - Test mod?

A procedural map of size 6,000 with seed 1337 runs on A Rust Server - Test mod, produced by the game. View it on RustMaps from here: identical size and seed yield the same map. The name given to the map is Custom Map.

What settings and rules apply on A Rust Server - Test mod?

The name of A Rust Server - Test mod carries no gather rate. Group size follows the game default of 8 players. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs these plugins: Oxide. The server has VAC, Valve's anti-cheat, active.

Wipe schedule

What wipe pattern does A Rust Server - Test mod follow?

Too few wipes from A Rust Server - Test mod are recorded to reveal a rhythm. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. It has been 41 hours since the current world was made.

Tags and filters

What is the meaning of the tags on A Rust Server - Test mod?

The tags below come from A Rust Server - Test mod and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): Teams are capped at 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your game must match to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, all shown at the top of this page.

Where does A Rust Server - Test mod appear in Best Rust Servers lists and filters?

These Best Rust Servers lists include A Rust Server - Test mod: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

What Rust version does A Rust Server - Test mod run?

Rust network protocol 2634 and build 167781 on Linux is what A Rust Server - Test mod runs. To join, your game must use the same protocol; Steam handles the update for you.

Where can A Rust Server - Test mod be found?

No region is published by A Rust Server - Test mod. The location a server claims is what Best Rust Servers shows, not the machine's actual location. You can reach it at 103.212.136.108:28015.

What is the performance like on A Rust Server - Test mod?

Average server fps over the past 48 hours was 227, and it never dropped below 128. The entity count reached 87,649, including buildings, deployables and all other world objects. The highest memory usage was 3,352 MB. What players experience as lag comes from low fps and a rising entity count.

What is the uptime and reliability of A Rust Server - Test mod?

A Rust Server - Test mod is online at the moment. The uptime figure suggests it restarted about 39 hours ago. Of 24 hours in the last 1 full day, 24 were online, giving 100% uptime. Best Rust Servers recorded its first appearance on 15 October 2026.

Connection

What are the steps to join A Rust Server - Test mod?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 103.212.136.108:28015 in the console.