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RealityRust | Entry Node

103.114.40.43:28025Up, checked 8m agoMonitored since 13 Sep 2026

Join
Players now 0/50 0% full
7-day average 0 peak –
Rank #16,584 ▼ 473 this week
Server fps 232 last direct query
Seen, last 48 hours 96% 46 of 48 hours on the list

Health checks

from the latest readings
  • ReachableOn the Steam server list, checked 8m ago
    Passing
  • Capacity0% of 50 slots in use
    Passing
  • Queuenobody waiting
    Passing
  • Performancerunning at 232 fps
    Passing
  • Fresh mapwiped 36d ago
    Passing
  • Next wipenot predictable yet
    No data

Activity

players each hour, last 48
48 hours agonow
Group limit
8, the default
Wipe schedule
not published
Map
Procedural Map · 1500
moddedoxide

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Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Wipe calendar

0 days with a wipe in the last 16 weeks
JunJulAugSepOct MonWedFriSun
no wipe wiped force wipe today
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

History
  1. No wipe seen yet.
Map of RealityRust | Entry Node
Map
Procedural Map
Size
1500
Seed
4242
Open on RustMaps
Address
103.114.40.43:28025
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Sep 2026, 17:42 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

What each tag it publishes means. Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z.

Game
gmrustGame mode Survival in the standard Rust style.
mp50Max players The slot count is 50.
ts8Group limit This is the game default: a maximum of 8 per team.
v2632Protocol The game protocol is 2632; your game must match to join.
cs162434Build The game build is 162434.
ptrakNetworking The network layer is the game's standard, RakNet.
$r?Region code Region code: not set.
Mods and access
^oOxide A plugin framework, Oxide (uMod), is in use.
^zModded This server is listed as Modded, with plugins or settings that change the game.

Flag meanings are Facepunch's.

Population

Where does RealityRust | Entry Node sit in the rankings?

For player hours over seven days, RealityRust | Entry Node holds rank #16,584, in the top 70% of all ranked servers.

What is the player count on RealityRust | Entry Node?

At the moment, 0 of 50 slots on RealityRust | Entry Node are filled. Averaged across the last seven days, the player count is 0.

Settings and rules

What map is used on RealityRust | Entry Node?

RealityRust | Entry Node uses a procedural map of size 1,500 with seed 4242, generated by the game. View it on RustMaps from here: identical size and seed yield the same map.

What settings and rules apply on RealityRust | Entry Node?

The name of RealityRust | Entry Node carries no gather rate. Groups can contain up to 8 players, the default for the game. survival is the mode, the usual game: gathering, building and raiding. Raiding and player-versus-player fighting are enabled. In the server browser it is Modded, meaning plugins or settings modify the game. It runs these plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe details

What wipe pattern does RealityRust | Entry Node follow?

RealityRust | Entry Node's wipes are too few on record to make its rhythm clear. Each month brings a force wipe for all Rust servers. It falls next on Thursday 5 November at 19:00 UTC. The present world dates from 36 days 16 hours.

Tags and filters

How should you read the tags on RealityRust | Entry Node?

The tags below come from RealityRust | Entry Node and are read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: a maximum of 8 per team; v2632 (Protocol): The game protocol is 2632; your game must match to join; cs162434 (Build): The game build is 162434; ptrak (Networking): The network layer is the game's standard, RakNet; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server is listed as Modded, with plugins or settings that change the game. Shown at the top of this page are three more things from the tags: its players now, its queue and the time its world was made.

What lists and filters on Best Rust Servers hold RealityRust | Entry Node?

Included in these Best Rust Servers lists is RealityRust | Entry Node: Best modded Rust servers. You will find it on the server list under: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

What Rust version does RealityRust | Entry Node run?

The Rust version on RealityRust | Entry Node is network protocol 2632 and build 162434, running on Linux. Steam updates your game to the same protocol required for joining.

What is the location of the server RealityRust | Entry Node?

For RealityRust | Entry Node, no region is published. Where a server says it is, that is what Best Rust Servers shows; it does not look up the machine's location. You can reach it at 103.114.40.43:28025.

How well does RealityRust | Entry Node perform?

In the last 48 hours, the server averaged 225 fps, with a minimum of 183. The entity count reached 7,173, including buildings, deployables and all other world objects. The highest memory usage was 1,307 MB. What players experience as lag comes from low fps and a rising entity count.

How reliable is RealityRust | Entry Node and is it online?

RealityRust | Entry Node is online at the moment. Based on the uptime it reports, the last restart was roughly 6 days 15 hours ago. 100% uptime for the last 7 full days: 168 of 168 hours. The date Best Rust Servers first observed it is 13 September 2026.

How to join

What are the steps to join RealityRust | Entry Node?

Use Launch Rust on this page to open Rust through Steam and connect, or press F1 in Rust and enter client.connect 103.114.40.43:28025 in the console.